Super4PCS Library  V1.1.2(719f5c0)
geometry.h
1 // Copyright 2017 Nicolas Mellado
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 //
15 // -------------------------------------------------------------------------- //
16 //
17 // Authors: Nicolas Mellado
18 //
19 // An implementation of the Super 4-points Congruent Sets (Super 4PCS)
20 // algorithm presented in:
21 //
22 // Super 4PCS: Fast Global Pointcloud Registration via Smart Indexing
23 // Nicolas Mellado, Dror Aiger, Niloy J. Mitra
24 // Symposium on Geometry Processing 2014.
25 //
26 // Data acquisition in large-scale scenes regularly involves accumulating
27 // information across multiple scans. A common approach is to locally align scan
28 // pairs using Iterative Closest Point (ICP) algorithm (or its variants), but
29 // requires static scenes and small motion between scan pairs. This prevents
30 // accumulating data across multiple scan sessions and/or different acquisition
31 // modalities (e.g., stereo, depth scans). Alternatively, one can use a global
32 // registration algorithm allowing scans to be in arbitrary initial poses. The
33 // state-of-the-art global registration algorithm, 4PCS, however has a quadratic
34 // time complexity in the number of data points. This vastly limits its
35 // applicability to acquisition of large environments. We present Super 4PCS for
36 // global pointcloud registration that is optimal, i.e., runs in linear time (in
37 // the number of data points) and is also output sensitive in the complexity of
38 // the alignment problem based on the (unknown) overlap across scan pairs.
39 // Technically, we map the algorithm as an 'instance problem' and solve it
40 // efficiently using a smart indexing data organization. The algorithm is
41 // simple, memory-efficient, and fast. We demonstrate that Super 4PCS results in
42 // significant speedup over alternative approaches and allows unstructured
43 // efficient acquisition of scenes at scales previously not possible. Complete
44 // source code and datasets are available for research use at
45 // http://geometry.cs.ucl.ac.uk/projects/2014/super4PCS/.
46 
47 #ifndef _SUPER4PCS_UTILS_GEOMETRY_H_
48 #define _SUPER4PCS_UTILS_GEOMETRY_H_
49 
50 #include "super4pcs/utils/disablewarnings.h"
51 
52 namespace GlobalRegistration{
53 namespace Utils{
54 
55 
56 template <typename PointContainer, typename VecContainer>
57 static inline void CleanInvalidNormals( PointContainer &v,
58  VecContainer &normals){
59  using Point = typename PointContainer::value_type;
60  using Vector = typename VecContainer::value_type;
61  if (v.size() == normals.size()){
62  typename PointContainer::iterator itV = v.begin();
63  typename VecContainer::iterator itN = normals.begin();
64 
65  unsigned int nb = 0;
66  for( ; itV != v.end(); itV++, itN++){
67 
68  if ((*itV).normal().squaredNorm() < 0.01){
69  (*itN) = {0., 0., 0.};
70  (*itV).set_normal({0., 0., 0.});
71  nb++;
72  }else{
73  (*itN).normalize();
74  (*itV).normalize();
75  }
76  }
77 
78  if (nb != 0){
79  std::cout << "Found " << nb << " vertices with invalid normals" << std::endl;
80  }
81  }
82 }
83 
84 } // namespace Utils
85 } // namespace Super4PCS
86 
87 #endif // _UTILS_GEOMETRY_H_
Definition: bbox.h:54